Guardian

 
Eons ago the Guardian and the Marauders were in a constant war, which almost bought about the total genocide of these two alien races. After hundreds of years of war, the Marauders were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauders approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauders has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.
 
After the war many Guardians were unable to cope with the mutation and longed to turn back in to an organic being. The main government outlawed such experiments and a civil war broke up. The civil war finally ended after a great loss for the entire Guardian race. Countless colonies and technology was destroyed, as the race almost wiped itself out from existence. From then on the Guardians have made a solemn oath to protect the galaxy, and to ensure peace realms.
 
The Guardians being composed of energy do not consume food. They however excel in the field of energy research producing one of the best energy shields in the known galaxy. This advantage makes most energy-based weapons ineffective against them. Unable to attain the pleasures of consuming food, the Guardian race takes pleasure in collecting consumer goods from other races.
 
Special ability
Effective energy shield
Ships have large hull
Population consume only 85-90% less food
 
Empire death
Bankcrupcy - when unable to repay debt


Requirements to play this Race
Act 1 - Mission 10
 
Alien attributes
Difficulty Setting  Hard
Exploration  Normal
Enslave  No
Research  Yes
Missions  Yes
 
Race modifiers
Tax from population  - 70 %
Agriculture yield  - 60 %
Tax from Commercial  - 70 %
Industry efficiency 
(Industry efficiency) 
 - 60 %
Demand for goods  - 80 %
Infrastructure Maintenance  + 0 %
Mineral Generation  - 80 %