Marauder

 
Eons ago the Guardian and the Marauders were in a constant war, which almost bought about the total genocide of this two alien races. After hundreds of years of war, the Marauders were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauders approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauders has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.
 
Having lost their leadership and main fleet, the Marauders soon lost the war. The new Terran race soon enslaved the Marauders during the Expansion Period of the Terran race, taking advantage of the situation. However, the Marauders being an aggressive race refused to be enslaved and launched a rebellion. They were crushed by the Terran fleets and forced to flee.
 
Marauders now live off the Terran by pillaging and plundering their colonies. Marauders are also known to be always on the move, keeping their colonies small in size, as not to attract unwanted attention.
 
Special ability
Ships have very low upkeep
Harder to get sabotaged
Starts with Titan System instead of Sol System
All system starts with additional +2 Defense, similar to have a System Defense II activated on all new systems

 
Empire death
Bankcrupcy - when unable to repay debt


Requirements to play this Race
Act 1 - Mission 10
 
Alien attributes
Difficulty Setting  Medium
Exploration  Hard
Enslave  No
Research  Yes
Missions  No
 
Race modifiers
Tax from population  - 70 %
Agriculture yield  + 30 %
Tax from Commercial  - 20 %
Industry efficiency 
(Industry efficiency) 
 + 50 %
Demand for goods  - 95 %
Infrastructure Maintenance  + 0 %
Mineral Generation  - 40 %