Managing Planets


Background

There are a lot of unexplored planets in the universe which will need to be explored by races capable of exploring. Usually, these unexplored planets have a small, uncivilized population with no defending or attacking capability and will always be willing to join any empire that comes to their planet.

Races with exploring capabilities won't have the privilege of having better military ships so they can build up their empire by exploring for more planets while races that can't explore will resolve to capturing planets from other empires.

How large an empire is will be judged by the number of planets in its empire. The more planets an empire has means the more resources it can gather in a turn. All empires will have to defend their planets. Therefore, they will need to build ships that, in turn, need resources. It's a complete cycle of resource needs through production needs.

Managing your planets properly is the key to efficiently gather more resources with fewer turns. To do this, you will need to understand how it works. To ease management of planets in an empire, a practical way of organizing planets into systems is used by all races in the universe, a method used since the beginning of universal expeditions. No one has any ideas on making it better. Anyone with better ideas should suggest it to the universe then the whole universe can use it as well. It is good to suggest them to the Space Federation as they keep the rules in the universe efficient.


System

An empire might have thousands of planets; all sorted into systems. An empire will start off with one system and can build new systems as they expand. The more systems you have, the better your empire is. However, be careful because this will lure stronger empires into invading your empire.


*Figure 1: Planets are grouped together into Systems

Every system you own will have a different number of planets and different bonuses. These bonuses can be of mining, commerce or military advantages. It is advised to use them wisely. You can check the different type of systems available in the game at the "System Type" section of this manual.


Mineral

Each system will produce its own mineral. The total number of minerals produced for each system depends on the bonus for that class of system as well as the total number of planets found in that system. To check on the type of mineral you can mine click on Manage Planets, Figure 2 will appear and you can see the mineral produced as in the circle.


*Figure 2: Each system produce different mineral.

Minerals produced by systems are different among each others. It depends on lucks on what mineral can be produce when you created new system. There are 7 types of minerals available which are (1) ore, (2) terran metal, (3) red crystal, (4) white crystal, (5) rutile, (6) composite, and (7) strafez organism.


Defense Bonus

There are 2 types of defense bonus. The first is the Empire Bonus which gives you a defensive bonus to all systems that falls below that particular system. For example, if Dark VK Empire Bonus is 2% then all systems, which in this case is Eden M5, will receive an additional 2% added to its defensive bonus. The second is System Defense Bonuses. System defense is the defense for this particular system only, and does not affect other systems.


*Figure 3: The further inside the system, the higher the defense of that system.

Referring to Figure 3, Eden FT has 4% defense bonus, 2% which is the System Defense and 2% which is the Empire Defense provided by Dark VK. Basically, the further inside the system is the higher the defense of that system.