Attack


Background

Attacking is a hostile non-diplomatic means of developing your empire. You can enlarge your empire through battle or lower your opponent's empire. It depends on what strategy you are playing with. Because of this, attackers will have the privilege of choosing the type of attack they want to make on a targeted-unprotected empire. However, there are rules and regulations that you have to follow to attack another empire in the universe.


Different types of attacks

When you attack another empire, you can choose different motives of your attack. It could be you want to capture more planets for your system, destroying or crippling your opponent or just have a look (spy) on your opponent. Different attacking methods will result in different outcomes. You'll get to choose the methods or motive of your attack when you are confirming your attack on your target empire.

Note that defending empires cannot determine the method of the attack. Therefore, all players should beware when they are out of protection.


Reinforcements

The defender's vassals can send reinforcements. To do this, the vassals have to build some ships in `Outpost`. Ships stationed in the `Outpost` will be able to response against attacks. There is a limitation of 4 random stacks that will be chosen from total number of reinforcements.

Various types of attacks

Invasion
Attacker does 100% damage
Defender does 105% damage
Allows 1 Retaliation for the defender
Reinforcements allowed
If wins:
Wins planets
Destroys defender's system if system have less than 500 planets
Deals 120% damage to infrastructure

Retaliation
Attacker does 100% damage
Defender does 105% damage
Less Pr restriction for attacking
Reinforcements allowed
If wins:
Wins planets
Destroys system is system have less than 1,000 planets
Deals 120% damage to infrastructure

Recon
Attacker does 10% damage
Defender does 20% damage
Ships on both sides takes much less losses
If wins:
You will have a snap shot of the enemy's colony information

Raid
Attacker does 25% damage
Defender does 30% damage
If wins:
You will have a snap shot of the enemy's colony information
Destroys minimum 5 planets
Captures infrastructure

Skirmish
Attacker does 50% damage
Defender does 40% damage

Suicide
Attacker does 200% damage
Defender does 220% damage
If wins:
Destroys minimum 100 planets, maximum 5% total planets in the system
Destroys system if system have less than 50 planets
Deals 200% damage to infrastructure


Tips & Suggestions

When you are out of protection, you will be open to attack. If you below 50,000 planets it will still be easier to explore rather than to fight for planets. The difficulty of exploring for planets goes up exponentially after 50,000 planets making it more worth while to attack for planets rather than to explore.

You will gain planets only if you attack using Invasion or Retaliation. Planets you will win depends on how powerful the person you are attacking. For more details on winning planets read the Winning / Losing battles section.


Additional Sections

Winning / Losing battles
Newbie / Damage Protection