War Points Fix Test
Test 1: Component Loading
✓ match_end.cfc component loaded successfully
Test 2: Public Functions Available
✓ calculateMMRChange function works: 18 MMR change
Test 3: Check Active Matches Function
✓ checkActiveMatches function works:
- Matches processed: 0
- Matches completed: 0
- Errors: 0
Test 4: Direct Database Query Test
✓ War points query works: 0 points (expected 0 for test data)
Test 5: Check for Real War Points Data
War data summary:
- Total war battles: 20
- Matches with war data: 15
- Total points awarded: 670
Match results summary:
- Total match results: 161
- Results with war points > 0: 15
- Total war points in results: 635
Test 6: Check match_results table structure
match_results table columns:
- match_id (bigint(20)) - Null: NO
- global_account_id (int(11)) - Null: NO
- game_mode (varchar(32)) - Null: NO - Default: ranked_5v5
- team_fed (int(11)) - Null: NO
- mmr_before (int(11)) - Null: NO
- mmr_after (int(11)) - Null: NO
- mmr_change (int(11)) - Null: NO
- result (enum('win','loss','draw')) - Null: NO
- war_points_earned (int(11)) - Null: YES - Default: 0
- colonies_captured (int(11)) - Null: YES - Default: 0
- colonies_lost (int(11)) - Null: YES - Default: 0
- final_power (int(11)) - Null: YES - Default: 0
- final_colonies (int(11)) - Null: YES - Default: 0
- match_length_minutes (int(11)) - Null: YES
- performance_rating (int(11)) - Null: YES
- created_at (datetime) - Null: YES - Default: current_timestamp()
Test Results
✓ All tests passed successfully!
The war points fix should now work correctly when matches end.
Next Steps
- Run a real match and let it complete naturally
- Check the match_results table for the completed match
- Verify that war_points_earned is populated with actual values