The display no longer pulls that weird GC version where it showed double the current pop vs max pop anymore. On GCS, for Coll the display takes into account the fact that you're supposed to have twice the pop. If you're still unsure that it's correct tell me your housing infra research real quick

Raist

> Its still not fixed.
> Colony name	C2.2329
> Planet class 	Similare C.2 
> Clustered Colony
> Available ore 	0
> Mineral produced 	Composite
> Total land	4,712
> Food required	61,243
> Goods required	3,062
> Population
> Current Population 	612,430<-- should be double of max pop
> Max population 	612,430
> 
> 
> 
> > Hey,
> > 
> > Any issues with pop should have been fixed early this morning. Let me know if you think you're still experiencing any issues with it and I will take another look. 
> > 
> > Thanks,
> > Raist
> > 
> > 
> > > Good day Raist,
> > > 
> > > Thank you for doing that. I lost a lot of income from the plunder that I did so hopefully Ren can get that fixed soon . I appreciate it.
> > > 
> > > HD
> > > > > Good day Raist,
> > > > > 
> > > > > I noticed it looks like Collective no longer has the 2x pop bonus it used to. Was that by design?
> > > > 
> > > > Hello,
> > > > 
> > > > I'll look into it, as far as I am aware 2x should still be there. I'll confirm with Ren and then follow up with you.
> > > > 
> > > > Thanks,
> > > > Raist