# Terran (race 1)

**Identity:** the generalist. Deepest native roster in the game (16 buildable
hulls) spread across nine classes, mid-table on every metric, with no extreme
strength and no dead zone. The only race that is top-half on damage per PR *and*
durability per PR at the same time.

**Verdict: balanced, and the reference point for the others.** Terran sits 3rd
on damage per PR, 4th on ppt, 4th on dpt and 2nd on EHP per PR. At equal turns
it lands almost exactly at the field average (99.2 combined vs a 100.0 mean).

| | Median | Rank |
|---|---|---|
| ppt | 42,786 | 4 / 7 |
| dpt | 22,421 | 4 / 7 |
| dmg/1kPR | 611 | 3 / 7 |
| EHP/1kPR | 1,434 | 2 / 7 |
| bank90 | 3.85M PR | 4 / 7 |

## Roster

| Ship | Archetype | Unit PR | BR | ppt | dpt | dmg/1kPR | EHP/1kPR | E/K/M/C |
|---|---|---|---|---|---|---|---|---|
| Tyr | Glass cannon | 13,035 | 5 | 65,175 | 42,714 | 655 | 1,029 | 500/500/9000/0 |
| P.Hercules | Growth engine | 41,769 | 2 | 83,538 | 36,363 | 435 | 1,955 | 0/14000/7000/0 |
| Nirvana | Tempo | 18,030 | 3 | 54,090 | 33,013 | 610 | 1,434 | 5000/5000/2000/0 |
| P.Apollo | Elite | 66 | 470 | 31,020 | 31,799 | 1,025 | 736 | 0/0/80/0 |
| T.Maru | Swarm filler | 51 | 800 | 40,800 | 27,629 | 677 | 2,166 | 35/0/0/0 |
| T.Ryu-jin | Swarm filler | 8 | 5,600 | 44,800 | 27,381 | 611 | 1,476 | 4/0/0/1 |
| T.Empereur | Line | 5,881 | 10 | 58,810 | 25,656 | 436 | 1,521 | 2600/0/0/0 |
| P.Thor | Glass cannon | 1,624 | 16 | 25,984 | 22,421 | 863 | 501 | 0/1600/0/0 |
| P.Odin | Glass cannon | 201 | 120 | 24,120 | 21,515 | 892 | 648 | 0/0/212/0 |
| Scorpion | Growth engine | 43,681 | 2 | 87,362 | 20,982 | 240 | 1,207 | 2000/2000/8000/0 |
| P.Zeus | Glass cannon | 1,755 | 16 | 28,080 | 18,944 | 675 | 645 | 0/0/1400/0 |
| Chimaera | Wall | 21,393 | 2 | 42,786 | 18,404 | 430 | 2,493 | 4000/6000/0/0 |
| T.Garuda | Line | 956 | 28 | 26,768 | 16,578 | 619 | 991 | 600/0/0/0 |
| T.Fenrir | Line | 1,512 | 18 | 27,216 | 15,875 | 583 | 1,408 | 450/500/0/0 |
| T.Sentouki | Wall | 174 | 300 | 52,200 | 15,646 | 300 | 2,984 | 28/28/0/0 |
| T.Kalieum | Wall | 1,701 | 22 | 37,422 | 9,671 | 258 | 2,272 | 350/0/0/100 |

## The three name lines

Terran's roster splits cleanly, and the split is functional rather than cosmetic:

- **`P.` line** (Apollo, Thor, Odin, Zeus, Hercules) — the aggressive family.
  Four of five are Glass cannons or Elite; the highest damage per PR Terran has
  (P.Apollo 1,025, P.Odin 892, P.Thor 863) bought with the lowest durability
  (P.Thor 501, P.Odin 648, P.Zeus 645). **All five are blocked from Viral
  reverse engineering by the `P.` name substring.**
- **`T.` line** (Ryu-jin, Maru, Sentouki, Garuda, Fenrir, Empereur, Kalieum) —
  the sustainable family. Cheaper, tougher, lower output. All reverse-eligible.
- **Unprefixed** (Tyr, Nirvana, Scorpion, Chimaera) — the capital hulls. Tyr and
  Nirvana are reverse-eligible and are Viral's usual Terran picks.

That the entire high-damage `P.` line is reverse-blocked while the entire
sustainable `T.` line is not is doing real balance work — see
[5-Viral.md](5-Viral.md).

**`P.` is not the same protection as `D.` and `G.`.** Marauder's `D.` line and
Miner's `G.` line carry `capture = −100` and are immune to capture as well as
reverse-blocked. Terran's `P.` line is `capture = 0` — **reverse-blocked but
fully capturable**. Terran is one of only three races whose hulls can be taken
at all, so its entire roster pays a hidden tax when trading with Collective
(`H.*` capture 100) or Viral (`V.*` 75) that Guardian and Neutral fleets never
pay. See [Combat-Mechanics.md](Combat-Mechanics.md) §4.

## Notable

- **Tyr** is the best Terran hull on raw tempo: 42,714 dpt at 655 damage per PR
  with 65,175 ppt. Nothing else Terran builds is strong on all three.
- **Scorpion** is the roster's problem hull. It has the *second-highest ppt in
  the game* (87,362) and the **lowest damage per PR of any Terran ship** (240) —
  the game's worst simulated marginal contribution at −22.2. It is a pure score
  accumulator that contributes almost nothing to a fight. Whether that is a
  legitimate Growth-engine role or genuinely dead depends on how much PR
  accumulation is worth; it is the least defensible hull in the race either way.
- **T.Kalieum** takes 140% from energy and 150% from kinetic (shields
  −0.40/−0.50) — the two most common damage types, 60% of the roster mix
  combined. Its overall incoming multiplier is a deceptive 1.03 because
  +0.50 missile and +0.80 chem average it out, but against a kinetic-heavy Miner
  fleet it takes 1.25. A trap for players reading the shield row as a summary.
- **P.Apollo** at BR 470 and 66 PR reads as strong per PR (1,025) but its
  weapon is 80 missile — the absolute number is tiny, so it contributes only
  through granularity.
